RETAIL & PRODUCT LAUNCHES
零售与新品发布
Show products in 3D before customers touch them. Ideal for automobiles, electronics, fashion, cosmetics and premium goods.
在消费者接触产品之前,先用三维方式展示它。适用于汽车、消费电子、时尚、美妆和高端商品。

SPATIAL SYSTEMS / 001
空间系统 / 001
01 / COMMERCIAL DISPLAY
01 / 商业显示
02 / SPATIAL GAME
02 / 空间游戏
01 / COMMERCIAL DISPLAY
Traditional digital signage waits for attention. A holographic display creates a reason to stop.
01 / 商业显示
传统数字广告牌需要等待观众注意。全息显示本身就能创造一个让人停下来的理由。
Show products in 3D before customers touch them. Ideal for automobiles, electronics, fashion, cosmetics and premium goods.
在消费者接触产品之前,先用三维方式展示它。适用于汽车、消费电子、时尚、美妆和高端商品。
Turn waiting time into branded attention for campaigns, tourism, luxury retail and destination marketing.
把等待时间转化为品牌注意力,适合品牌广告、旅游推广、高端零售和目的地营销。
Create memorable content on high-frequency commuter routes with advertising, public information and live activations.
在高频通勤动线上创造更容易被记住的广告内容,结合公共信息和品牌互动活动。
Make the first few seconds inside a building more valuable through tenant branding, property marketing and visitor guidance.
让进入建筑物的前几秒产生更多价值,适用于企业形象、地产展示、租户品牌和访客引导。
Create a visual landmark people want to photograph and share. The installation becomes both media surface and attraction.
创造人们愿意拍照、停留和分享的视觉地标,让设备既是广告媒介,也是现场吸引物。
Present objects, characters and historical scenes from multiple angles through spatial storytelling.
从多个角度展示文物、人物和历史场景,通过空间叙事让复杂信息更容易被理解。
02 / SPATIAL GAME
Modern 3D modeling can already produce detailed characters, creatures, environments and physical simulations. But most of these worlds still end on a flat screen.
A screen compresses depth into a rectangle. VISTRX AI is exploring 3D content presented in 3D space.
02 / 空间游戏
今天的三维建模技术已经可以制作非常细致的角色、怪物、场景和物理效果,但这些数字世界大多数仍然只能停留在一块平面屏幕里。
屏幕把深度压缩成一个矩形。VISTRX AI 正在探索让三维内容真正存在于三维空间中。
The player does not control the game with a keyboard, controller or headset. The player becomes the input.
玩家不再通过键盘、手柄或头显控制游戏。玩家的身体本身,就是输入设备。
Walk around a character and see the corresponding side update in real time.
围绕角色移动,系统实时显示对应方向的画面。
A physical step becomes a game action.
现实中的一步,可以变成游戏中的一次闪避。
Find the boss’s weak point by changing position in space.
通过改变空间位置,寻找 Boss 的弱点。
A hand movement can become an attack, gesture or spell.
挥手可以变成攻击、技能或游戏指令。
No headset. No gloves. No special equipment. The space itself becomes the interface.
不需要头显,不需要手套,也不需要特殊装备。空间本身就是交互界面。
BUSINESS & PARTNERSHIP